![]() Yes, going to support this as well in probably the next update.Ībout the FPS camera demo: Are you sure? I don't have that problem, maybe you just had the old one running as well?Ībout buying/updating: If you buy it now and an update will be within the next months, you get a free update to this, since this would be unfair. Steam become sort of my hub for all software, I like to have everything on Steam but a Steam (DRM) free version is also nice to have just in case ) If that so, how long it going to be until you release 6.0? Just because I plan to buy CopperCube but if the next version is only 1 or 2 months away I may hold on a bit longer unless there is going to be a huge discount for Christmas :PĪlso, if I decide to purchase the pro version now, but when 6.0 release If I decide to go with the Basic edition can I upgrade to 6.0 Basic from 5.x Pro with a discount and if so, how is it going effect my Pro license? Am I going to keep access to both V5.x Pro and V6.x Basic license or I get no discount for up/downgrading from 5 pro to 6 Basic and I need to buy a separate license?Īlso, if I buy it here, do I also get a Steam key or that need to be purchased separately? I'm new to CopperCube, so each release receive only 14 free updates and is this the last free update CopperCube 5 going to get apart from some few bug fixes maybe? There is seems to be a bug in Windows compiler, if I open the First person camera demo and press publish, it is compiling and launching the Terrain demo XDĪnd I also have a question regarding updates. Or maybe it would be better to add some functions/behaviours to let me lock/unlock the pointer whenever I want. ![]() Fixed a bug causing animated foliage not to be rendered sometimes in WebGL clientĬould you make it so to lock the pointer if we click the canvas in the browser and unlock it when we hit Escape? Fixed bug with deserializing light data when using JavaScript Fixed a bug which prevented changing the color of dynamic lights sometimes Default canvas size for new WebGL apps is now 800圆00 Default Window size for new Windows apps is now 800圆00 Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() command Fixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL ccb file into the game using ccbSwitchToCCBFile() Fixed a problem causing custom behavior scripts not work when loading anĮxternal. ![]() It wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object). Fixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, Of an object when using ccbGetSceneNodeProperty() There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. The mouse cursor gets hidden and you move the the view by moving the mouse. When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game:
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